{"product_id":"never-alone-video-games-as-interactive-design","title":"Never Alone: Video Games as Interactive Design","description":"\u003cp\u003ePublished in conjunction with an exhibition at the Museum of Modern Art, this catalog makes the case for video games as objects of design, specifically interactive design, a field that shapes how we relate to computers, systems, and each other. It examines 35 games from MoMA's permanent collection, created between 1972 and 2018, including Space Invaders, Pac-Man, The Sims, and Minecraft. An essay by curators Paola Antonelli, Anna Burckhardt, and Paul Galloway explains the criteria MoMA used to select and acquire these games, as well as the protocols for displaying and conserving them. The illustrated plate section is organized around three lenses: input devices, game designers, and players, with each game accompanied by a short text on its significance. The argument throughout is that video games make visible what most designed interfaces obscure: the active, ongoing relationship between a person and a machine. \u003c\/p\u003e\n\u003cp\u003eMoMA has been at the center of design discourse since the early 20th century, and their publications bring the same curatorial rigor to print. For readers interested in interaction design, the history of computing, or the institutional recognition of games as a cultural form.\u003c\/p\u003e","brand":"MoMA","offers":[{"title":"Default Title","offer_id":44473688358963,"sku":null,"price":19.98,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/1931\/1155\/files\/61GeFMXK9DL._SL1500.jpg?v=1782764044","url":"https:\/\/anothercorner.co\/products\/never-alone-video-games-as-interactive-design","provider":"Another Corner","version":"1.0","type":"link"}