Video Game Art Show

Video Game Art Show

The Video Game Art Show opened on July 10, 2026.

Thank you to everyone who attended the show and thank you for all of the artists who participated in the show! The show will be up for the rest of July and many of the pieces are for sale!

MIXED MEDIA AND SCULPTURAL PIECES

Maeve Pinheiro @mrblobguy - Korok

Tex Kang @alloytex - My Other Ride Is A Blue Shell

Kat Humphries Montoya @needlesandrage - Git Gud

A failed parry, a fatal blow, and a familiar red verdict: YOU DIED. Every death is another step toward getting good.

Emma Mohrmann @emma.mohrmann.artKirby, Waddle Dee, and Waddle Doo Nesting Dolls

Handmade paper pulp and paper clay, gouache, and acrylic paint

Liam Collins x Make it Weird @emeyewhisky @lac_arts - IN CASE OF ADVENTURE

A mixed media piece (street sign, 3-d print, and commercial security equipment) that presents a wayward traveler down on its luck a sword... should they break the glass.

Connor Whipple @achildsgardenandtheseriouseaMatt

Fiberglass-reinforced concrete, steel armature, matte sealed finish.

Noelle Mongcopa @noellemongo - Boss Battle at Lizard Rock

This is a Chrono Cross pop-up paper piece, dedicated to one of the first JRPGs I beat without help from my older brother! 

Palmer Purcell @c.plot_ - Big Catch

Inspired by low polygon character design from videogames from the mid 90's, Big Catch aims to bring the surreal aesthetic from the digital space into the physical with this functional planter.

Taylor Caputo @taylorccaputo - All Girls Sky : Analysis Visor 

This wearable object reimagines the Analysis Visor from the open-world exploration game No Man's Sky as an analog lens for exploring the physical world. Inspired by the game's procedurally generated, ever-expanding universe, the artist used generative AI modeling tools to create surface patterns that were mapped onto a custom-designed visor.

After coming to video games a little later in life, the artist found them as more than entertainment, but as spaces for curiosity and reflection. This work encourages those who are new to gaming, especially women who may not have seen themselves represented in gaming culture, to consider games as places for creative expression, discovery, and finding a little peace through exploration.

2D PIECES

Suejee Lee @suejeelee Weaver

Risograph on paper, printed with Hunter Green, Sunflower, Bright Red, and Fluorescent Orange

In Hollow Knight: Silksong, Hornet plays music using the Needolin, which also doubles as her weapon. This musical instrument is used to open locked gates, activate mechanisms, and experience Weaver lore. Here, Hornet plays her needolin for the friends she encounters during her journey in the Citadel. If you've played the game, there might be some you recognize!

Felix Hollifield @earthtofelix.png - A World Of Our Own 

(2026; gouache, colored pencil, and paint marker on watercolor board). An homage to the community and nostalgia of the sandbox game Minecraft.

Elliot Wambold @elliot_unlimitedChromatic Bauble of Meta-Analysis

Anya Samukova @samukovaart - CELEBI 4EVER!!! + POPPLIO 4EVER!!!

Three color riso prints exploring the magic of living in the pokemon world. The colors used are fluorescent pink, blue, and yellow.

Alex Morgan @defiantsquidart - Scarlet

2017, Digital Painting

As arguably the most iconic protagonist of the 8-bit and 16-bit eras, Mario has become a wonderful representative for video games and their wider culture. This piece - born out of a button-mashing flow state - drops him and his pixels directly into the modern art era.

Jill Adler @jill__adlerHis Everyday Tableau

Acrylic on wood panel

Alisha Rawal @alishamakesbadart - Subnautica at Ian and Kayla’s

Subnautica at Ian and Kayla’s captures my love for the game through a composition divided into three parts: a tapestry of a Monet painting, Subnautica displayed on a television screen, and the light from the screen reflected onto a nearby table.

Each section represents a different reason the game resonates with me. The tapestry speaks to its artistry since the game’s world is rendered with a beauty that feels painterly. The television screen represents its immersive and imaginative nature, inviting players into a vast and unforgettable world. The reflected light symbolizes the way that world extends beyond the screen, bringing creativity, wonder, and reflection into everyday life.

This piece is a tribute to a game that has provided both inspiration and refuge, and to the many evenings spent playing it as a place of comfort, curiosity, and sanctuary.

Mut/Moochi @mut.media - re: imagine the character

A series of levels borrowing from a well known video game franchise, exploring possibilities that exist when the game is played from the player's mind, rather than mediated by a computer. The levels slowly ask the player to move beyond presuppositions they might carry from their personal gaming experiences.

Han Sostak @nervouscop - Falling Furni

James Paris @jamesparis___ - Pauly Pikmin

This piece questions the boundaries of identity and classification, asking if DJ Pauly D could exist as a Pikmin in today’s world. 

VIDEO PIECES

Yianni Tzitzifas @tooyianni - Attract Mode '22

This is the entire 2022 World Cup, painted by the ball. There are no players, just the ball moving across the field, its trail colored by whichever team has possession. Match by match, in order, the whole tournament draws itself onto the pitch.

The title comes from old FIFA games: leave the console idle and it would play a match against itself, nobody holding the controllers. That is this piece. The most watched event on earth, replaying alone on a screen.

Every touch is real, pulled from StatsBomb's open data of the 2022 World Cup.

Marinna Shareef @mahrinnart - Moving Through the Motions

Mangoes represent childhood as I loved them when I was younger but now cannot even stand to be in a room with them due to their smell.  Facing these fruits, like facing my childhood memories was something I was faced with doing recently and it was something that I needed to do head on and had me thinking about Indo-Caribbean trauma and how much it has affected my life. I was reflecting on how I succumbed to the actions done to me without a fight as it would cause me less harm. I remembered thinking to let this happen, or it will happen even more. So I stopped fighting. Since I spent most of my childhood enjoying video games, I decided to use this game format to contrast with what I struggled with at that time.This video arrived from a conversation of trauma being a continual cycle and being passed down generationally, and if there is a way to “break the cycle.”

kero @djkero - Ֆﮠр㉹r ♭0M♭ / ROM abstract 34 

Playstation 1 glitch rom

Tan-Tan @tantan.artwork - CODEX-II

CODEX-II is an interactive artwork that explores video games as contemporary sites of ritual, memory, and meaning-making. Set within a digital temple populated by fragmented relics and artificial intelligences, players decipher traces of a lost civilization through acts of translation and discovery. Drawing from art history, mythology, and game design, the work examines how virtual worlds can function as cultural spaces where identity, belief, and collective memory are constructed.

uoshi @oieuoshi - SHATTRD

In a virtual world trapped in repetition, a character’s identity slowly dissolves amid glitches, MODs, and endless reboot cycles. Using footage from Grand Theft Auto: San Andreas, including pirated and modified versions of the game, alongside visual interventions such as glitch effects, transitions, and dithering, the film transforms the videogame space into an experimental essay on obsolescence, performance, and the dissolution of the individual.

PLAYABLE AND INTERACTIVE PIECES

Thomas Xu @steadyflightcircle - VGM

VGM is a 90 minute trip through natural and artificial environments told through composition and field recording. Transitioning through moments of travel, action, overstimulation, rest, and reflection. The combined journey encompasses my spiritual backing for the overworld, the cruise, the grind, the joy, and the boss battles of the physical world.

The Life Score is presented in Cassette, contained in a PLA Cartridge, including a collectible trading card. 

Dariy / OGO x WOW Buro @ogowow_buroStone Skipping

An ASCII browser game and game-art object about throwing strange smooth stones across a dark crater lake. The piece blends memories of childhood play with a constructed digital world: simple symbols, simple actions, and simple rules. Pull, release, listen, count the skips, and watch the water erase and redraw the scene. Against the speed and complexity of digital life, Stone Skipping returns to one small gesture: throw, watch, listen, begin again.

Flan Falacci @flandreams - angel garden

This is a massively multiplayer a-synchronous experience,a place for wishing and eavesdropping on the wishes of others

YuGiOh card art by Hunter Thompson

J.J. Weinberg @jjweinbergThe Joy of Ponging 

The Joy of Ponging is an interactive work of contemporary art that transforms one of the earliest video games into a meditation on creativity, serendipity, and joyful competition. Inspired by the philosophy of Bob Ross, the game reimagines Pong through original mechanics in which the playing field itself evolves through paint splattered competition. As players exchange the Bob Ball across the screen, the canvases dynamically shrink and grow to encourage balance rather than domination, while splatters of paint gradually reshape the game board, creating an ever-changing landscape where adaptation, rather than perfection, becomes the objective.

Mei Lu meilu.me  - Into the Dimensional Rift

Join Kirby and friends as a warp star opens a portal between their galaxy and ours. A live camera feed plays inside the star, placing you inside their world. Modeled in Blender and rendered in the Godot game engine.