Casa Brutus: Super Mario Bros. and Design
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This special edition of Casa Brutus marks 40 years of Super Mario Bros., examining how Shigeru Miyamoto and Nintendo's creative teams turned 8-bit constraints into a visual language that has shaped four decades of design culture.
Across 226 pages: an exclusive interview with Miyamoto on the design of play, rare development sketches from the 1980s, and architectural photography from Super Nintendo World. Level design is treated as a form of virtual architecture, looking at how spatial logic and visual cues guide movement through imaginary space. Casa Brutus covers architecture, design, and art from Japan, and has built a reputation for editorial projects that take unexpected subjects seriously.