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    Worldbuilding: Gaming and Art in the Digital Age
  • Worldbuilding: Gaming and Art in the Digital Age
  • Worldbuilding: Gaming and Art in the Digital Age
  • Worldbuilding: Gaming and Art in the Digital Age

    Hatje Cantz

    Worldbuilding: Gaming and Art in the Digital Age

    Coming Soon

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    Model
    Gaming and Art in the Digital Age
    From
    Hatje Cantz
    Publisher
    Hatje Cantz
    Pages
    176
    ISBN
    9783775756341

    The catalog for a traveling exhibition commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, which showed at the Julia Stoschek Foundation in Dusseldorf, the Centre Pompidou Metz, and internationally beyond. The exhibition was the first of its scope to survey how contemporary artists worldwide have been borrowing the aesthetics and technology of gaming as a medium of expression, not to make games, but to make art that thinks with them. Featured artists include Cao Fei, KAWS, Ian Cheng, Pierre Huyghe, Jacolby Satterwhite, Cory Arcangel, Harun Farocki, and over 50 others. Beyond individual work texts by theorists, curators, and critics, the catalog includes newly commissioned essays investigating the intersection of gaming and time-based media art. Paperback, 8.5 x 10.75 inches, 150 color images. Published by Hatje Cantz in 2024.

    Hatje Cantz is a German art publisher founded in Stuttgart in 1945, now one of the most respected publishers of contemporary art books and exhibition catalogs in the world. Their titles are consistently well-designed and built to stand alongside the work they document. For readers interested in contemporary art, digital media, or the cultural status of games beyond the games industry.

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